Tuesday, December 4, 2012

Guide: New Pulse

Final Fantasy: The Shadow Pact

[OPEN] In the age of New Pulse, worlds will collide as new would-be heroes face their destinies. Can they stop a new wave of destruction?

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After the evacuation of Cocoon, and its subsequent fall, the citizens of Cocoon were forced to relocate to Gran Pulse, and form towns and cities. Many of the towns reflected the former glory of Cocoon's previous settlements, however, the savage creatures native to the land still posed a major threat. Within 10 years, the Academy founded the construction of border defences, encircling all of the towns and cities, creating a colossal dome.

Despite the Academy's will to separate Human technology from the that of the Fal'Cie, the two races worked in harmony to build the necessary defences - after all, the Sanctum Fal'Cie were the bad ones, right? By 26AF, construction work was finished, and people could live in relative safety, control the local fauna and flora as required, and without fear of previous disasters.

The Academy declared the project a success, naming this nation of sorts, "New Pulse", a fitting name, reminiscent of a new life and a fresh start. It was agreed that the Pulse Fal'Cie could be trusted to help humanity's growth in this new world of opportunity and resources, and so it became that Fal'Cie supported the very existence of mankind, once again.


Over the years, New Pulse has changed relatively little, besides the expansion of most towns and cities, and colonisation of the mysterious island, Odyssia. There have been very few conflicts between towns, and the Academy seems to be running things conservatively. The monster population outwith the towns has definitely increased in recent decades, however, no-one is sure why.


Locations

Academia - Effectively the Capital city of New Pulse, it has shown echoes of Eden's former glory, even if it is purely grounded. Serves as host to the Academy's Headquarters.

New Bodhum - A Seaside City on the Southern reaches of the land, trying its hardest to retain the traditions and tranquillity of its predecessor on Cocoon. A popular holiday destination, and very accessible.

Hope's Reach - An industrial region to the West of Academia, playing host to the vast majority of New Pulse's industrial plants and research centres. Contains a large population, mostly consisting of researchers and machine operators, however wealthy families have begun to move into the rural areas nearby. It is in a way a fitting tribute to Palumpolum, and named in honour of an Academy researcher and warrior, Hope Estheim.

Odyssia - A fair-sized island off the Southern shore, discovered a few decades back, and since has been colonised with a number of townships despite the naturally vicious creatures found there. No-one is sure what lies deeper inland, as no-one ever returns safely. It is believed to play home to a great power, sleeping beneath the surface.

Ferrao Valley - A long winding valley stretching from the tundra wastes of the north, through mountain ranges, and culminating in a vast lake which supplies Academia. The valley itself is used to host power facilities, supplying the outer reaches of New Pulse.

Aquila - "The Carnival City" is reborn. A bustling city, focused on entertaining the masses, and well connected to all other cityscapes in New Pulse.

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